& LEVEL DESIGNER.
GAME DEVELOPER AT SQUARE-ENIX WITH OVER 5 YEARS EXPERIENCE WORKING ON AAA PROJECTS. PASSIONATE ABOUT WORLD BUILDING AND CREATING UNIQUE, FANTASTICAL STORIES THAT EXPRESS FUN AND EXCITEMENT.
SOFTWARE AND BEYOND
UNREAL ENGINE 4
MS OFFICE SUITE
NARRATIVE SYSTEM DESIGN
MY LATEST WORK
2022 - Present
Narrative Designer on an unannounced project at Square-Enix. More information to come.
2017 - 2019
Level Designer for Crackdown 3 working with Sumo Digital and Microsoft Studios. In charge of various missions, blueprints and narrative design aspects.
2019 - 2022
Senior Narrative Designer
Senior Narrative Designer on an unannounced project at Sumo Digital. More information to come.
2013 - 2016
BSc Game Design & Technology
Graduating with First Class Honours.
Developed 'Listen to Me, Clara' an audio-only video game that's also accessible for the visually impaired.
From a young age, I've always loved expressing myself through creative means. When I was introduced to Video Games, it brought a whole new level of creative output. Being able to create expansive worlds players can explore is something I take great joy in doing. Every room in every building is a chance to write and design how this world is alive.
This theme continues in my spare time where I write and run Dungeons and Dragons and other tabletop games as often as I can.
I'm also a current INTO GAMES champion - I love to get involved with the wider gaming and game developer community.