Rhianne Murphy.

NARRATIVE DESIGNER
& LEVEL DESIGNER.

GAME DEVELOPER AT SQUARE-ENIX WITH OVER 5 YEARS EXPERIENCE WORKING ON AAA PROJECTS. PASSIONATE ABOUT WORLD BUILDING AND CREATING UNIQUE, FANTASTICAL STORIES THAT EXPRESS FUN AND EXCITEMENT.

sKILLS

SOFTWARE AND BEYOND

ENGINES

UNREAL ENGINE 4

IN-HOUSE ENGINES

LUA SCRIPTING

NARRATIVE

SCRIPT WRITING

DIALOGUE WRITING

MS OFFICE SUITE

VOICE DIRECTING

NARRATIVE SYSTEM DESIGN

EVERYTHING ELSE

PHOTOSHOP

AUTODESK SUITE

 

PORTFOLIO

MY LATEST WORK

Experience

2022 - Present

Unannounced Project

Narrative Designer

Narrative Designer on an unannounced project at Square-Enix. More information to come.

2017 - 2019

CRACKDOWN 3

Level Designer
Level Designer for Crackdown 3 working with Sumo Digital and Microsoft Studios. In charge of various missions, blueprints and narrative design aspects. 

2019 - 2022

Unannounced Project

Senior Narrative Designer

Senior Narrative Designer on an unannounced project at Sumo Digital. More information to come.

2013 - 2016

BSc Game Design & Technology

Student
Graduating with First Class Honours.

Developed 'Listen to Me, Clara' an audio-only video game that's also accessible for the visually impaired.

ABOUT ME

From a young age, I've always loved expressing myself through creative means. When I was introduced to Video Games, it brought a whole new level of creative output. Being able to create expansive worlds players can explore is something I take great joy in doing. Every room in every building is a chance to write and design how this world is alive.

This theme continues in my spare time where I write and run Dungeons and Dragons and other tabletop games as often as I can.

I'm also a current  INTO GAMES champion - I love to get involved with the wider gaming and game developer community. 

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CONTACT

Feel free to contact me on multiple platforms.

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